
It's actually sad that Stellaris being a hybrid of GS and a 4X fails to really make use of any systems that may make Exploring and conquering systems fun in those too genres. Also, the travel speed of exploration phase is too slow. You have almost nothing to actually look forward to, because the further you explore from Starting system the less each new explored system means to you since there is simply not enough Influence to get there while it's matters (with exclusion of some rare cases). But space start to become empty with bigger maps. Maps large enough to be true "sand boxes," where you could have "exploration missions" like EUIV, or run away from your enemies like BSG and not immediately run into another empire.Ĭlick to expand.Indeed. Maps large enough where civics like "Feudal Empire" are actually a benefit, rather than a gimmick. I'd *like* to be able to play Stellaris on "epic" sized maps. The greater fluidity of 1.9 was a definite boon in this regard. It costs so much in the way of time and influence to carve out a decent sized and moderately defensible space for yourself that it just feels like a damn chore. Secondly, ever since 2.0, and the establishment of the "build an outpost in every system" mechanic, 1000 star maps aren't even especially fun to colonize or explore. Anything larger, and I've simply been forced to abandon the game around the 2400 - 2500 mark due to extreme lag.

To date, the largest map I've ever been able to "win" on was about 800 stars.
#HOW TO PLAY STELLARIS 2.2 SKYLDARI MODS#
Is there any point in even *trying* to play on 1000 star galaxies, let alone using mods that make galaxies even larger?įirst off, if you play on anything larger than 800, the lag simply becomes unbearable after 100 years or so (and at any galaxy size greater than 1000 - even just 1250 - the lag is there pretty much right from the start).
